Sometimes at camp you want something fun to do with the family or group that doesn't require special items or advance planning. We found 7 games that work nicely for spur-of-the-moment camp fun.
Stand in a circle. Each person makes "eye glasses" over their eyes with index fingers and thumbs. The person starting the game drops one hand briefly and says "B'gawk!!" like a chicken.
The play continues in the direction of the hand dropped. If the right hand dropped, the person to the right says "B'gawk!!" and drops either hand. And so on. Yes, the direction of play can change at any time.
If both hands are dropped, the players on both sides must do the same, then the one between them again "B'gawks" and calls out any other player's name. That player then continues the play.
If someone messes up (i.e., B'gawks when they shouldn't or hesitates too long), he or she must run around behind the circle, flapping arms and making chicken noises until returning to place to rejoin the play. The group continues to play while the chicken runs around the circle, so it is possible to have more than one running chicken at a time.
The goal of the game is to look ridiculous and go as fast as possible.
Everyone sits in a circle. The first person says "One frog." The next person says "2 eyes," the third person says "4 legs," the fourth says "in the puddle," and the fifth says "ker-plop."
The next person starts over with "2 frogs" and the game continues as follows: 4 eyes, 8 legs, in the puddle, in the puddle, ker-plop, ker-plop.
See how many frogs you can get up to. This may be done to a beat of claps and snaps.
Everyone closes their eyes and lowers their heads, the leader calls out "1-2-3-Look!" As the leader calls "look," the campers look up at one specific person and cannot change who they are looking at for that round.
If that person is looking back at him or her, both players are out. If that person is looking at a different person, then heads go back down to wait for the next round of "1-2-3 Look."
Continue the game rapidly to close the circle and eventually you'll be left with two people and the game is over.
Beat the Bunny
The bunny (small ball or object) is started first and is passed around the circle from person to person.
When the bunny is about half way around, the farmer (large ball or object) is started in the same direction.
The farmer can change directions to try to catch the bunny, but the bunny can only change directions when the farmer does.
When the farmer catches the bunny (touches the person holding the bunny), the game can begin again.
I Can Tap This Stick Just Right
You find a stick to tap the ground. With everyone seating in a circle, you clear your throat then tap the ground with the stick and say "I can tap this stick just right." Then pass the stick to the next person to do it. They either do it right or wrong, and you tell them so. The stick continues around as each person tries to tap it correctly.
Here's the secret to tapping it correctly: clearing the throat first.
Players will be watching the positioning of your fingers on the stick, how hard you tap, the angle of the stick, etc. So every time it comes back to you, do it slightly differently, but always clear your throat first. It takes a while for others to catch on, but when someone does, you say so.
Game continues until everyone is in on the secret. When down to just a few people that just aren't getting it, make the "ahem" louder and more obvious.
The leader is Zoomy and everybody else gets a number 1, 2, 3 and so on.
Zoomy claps his lap twice and snaps fingers twice to make a rhythm pattern for everyone to follow. Zoomy chants "Zoomy, Zoomy, Zoomy, ZooMa; Zoomy, Zoomy, Zoomy, ZooMa" to establish the pattern. Then the game starts.
Zoomy says "Zoomy, Zoomy, 3, 3," (or any number). Keeping in rhythm, the person who is 3 must say, "3, 3, 5, 5" repeating his number twice then someone else's number twice. Then 5 would continue with "5, 5, 2, 2" and so on. Anyone can say "Zoomy, Zoomy" instead of a number, then play goes to Zoomy. Whoever messes up (by forgetting to say their own number first for example or saying a wrong number) is out. The game continues without that number until everyone is out.
Choose any topic such food, or movies, objects found in a house, etc. Sit in a circle with one camper in the middle who hides his eyes. The others pass any small object until the one in the middle says "stop." When the center camper says "Stop." The person holding the object names a letter and passes the object.
Before the object gets back around to the letter-namer, the one in the middle has to name three things in the chosen topic that start with that letter. If he does, the two trade places; if he doesn't, he starts again by closing his eyes and saying "stop" for another letter.